
Name: Keith
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Bio: Dr Keith A. Morneau is the Faculty Chair of Information Technology of Capella University. He is a passionate educator, scholar, and consultant with a special interest in workforce issues, emerging traditional and mobile technologies, and formal and informal learning methods in computing professions. An innovative educational technology and technology educator and professional with bachelors, masters, and doctoral degrees in Computer Engineering from Florida Institute of Technology, Electrical Engineering from George Mason University, and Educational Technology from Pepperdine University. Dr. Morneau worked as a systems engineer, senior programmer/analyst , consultant, and professor. He has won numerous educational awards such as Citizen of the Week, Howard Able Distinguished Faculty Award, a Capella Moment Award, and a Capella Red Carpet Award. In 1999 and 2000, he published two books in software and web development. In 2002, he also helped the Commonwealth of Virginia win several NSF grants investigating the soft skills needed to be successful in the marketplace. He has published several articles on technological workforce development issues and one on the need for architecture in Information Technology education. Starting in 2006, he helped transform Capella’s Bachelor’s IT program from one just focused on skills to one that balances architecture, design, implementation, and tools. He continues to work on NSF projects around the country. He was on the grant team that won an NSF Regional Grant in Cybersecurity Education which is called CyberWATCH. In 2009, he became an ABET Program Evalator for IT. Since 2002, he has worked with the Problem-Based Case Learning project as a consultant. He sits on the NSF visiting committee for Scenario-Based Learning. He also writes educational applications for small companies. Dr. Morneau investigates and implements emerging traditional and mobile technologies, Second Life, virtual labs, fully immersive technological environments for IT education, problem-based case learning, and scenario-based learning in computing education.
Posts by admin:
A look at the IT Professional – Context
December 11th, 2009In my last entry, I talked about the IT professional in two dimensions. There is a third dimension that we must talk about – context. Businesses are increasing needing people who not only have the business and technological skills but also have a third dimension of knowledge in context. You will see the context is really knowledge in a particular industry along with the business and technical knowledge. Increasing, programs that are interdisciplinary in nature are needed to satisfy this need of employers.

A look at the IT Professional
September 21st, 2009In my last blog entry, I talked about the new professional and what that person looks like. Lets just take a slice of the model and just look at the IT professional. There has been a shift from a traditional IT professional who just was a programmer, developer, technician, etc to an one that is an architect. If you look at the graphic below, you will see the changes which I will explain shortly.

In the bottom right hand corner of the graphic, you will see where the traditional IT professionals exist. Now, I have not included all of them just a small sample. You will also see the line that goes between the business axis and the technology axis. Today, IT professionals need to have more than just technical skills. They need to have the business and soft skills necessary to be successful. They need to learn to straddle the fence between business and technology. That line between technology and business is where architecture sits. Architecture is about delivering enterprise systems solutions to businesses. Architecture is the holistic systems view of how the technology fits into the business. I also listed some sample job roles along the axis to show the new kinds of roles in a purely technical sense that exist. In a two-dimensional view, you will have a super-techie who understand the business and also deeply understands the technology. This professional delivers solutions to customers and clients based on their needs. This is a simplistic view and one that has changed even more. The whole reason for the third dimension is the architecture line is not as simple as portrayed here. There is another dimension that is of critical importance today. You will find that the new professional must have a deep technical background but also a deep background in the context as we will explore in another entry. Now, do not think there is not a career progression here. There is but we must educate the upcoming professionals to understand what they will need to be successful in the future marketplace. A professional may start at one end of either the business or technology spectrum but over time they must either gain more business acumen or more technical acumen to be successful.

The New Professional
September 19th, 2009As we enter the creative age and ideas drive the world, I believe we are entering a technological renaissance, where form and function are equally important. In the past all technologies were driven on introduction of features (function). The design of the technologies are important and sometimes more important to people. Also, the addition of understanding where people fit into the process is also important. I have a vision for the new professional that I want to reintroduce -
“The new professional has deep business and technical skills, interdisciplinary expertise, and the ability to deliver the value of those skills to customers or clients.”
This statement is a pretty loaded but I want to introduce to you a 3D model of this new professional.

The new professional needs to have both business and technical skills and a context to deliver those skills in. The context can be the natural sciences such as biology, chemistry, nanotech, etc. or financial, health, gaming, movie, etc. This allows the new professional to be more interdisciplinary in nature than in the past. The context is becoming an increasing important piece to a new professionals knowledge and skillset. More and more employers are looking at professionals today to have this interdisciplinary expertise. With biotech, nanotech, chemtech, energy tech, and other applied science disciplines becoming more critical to today’s economy. In those contexts, professionals are going to need to be able to bring innovative ideas from an idea to product/service and then into the marketplace. These new professionals need to understand innovation and how innovations are introduced to a society/community. This new creative age is bringing about about a new renaissance. Anything new being introduced is going to need to have both form and function and something that will appeal to customers or clients.

Technologies versus Skills
September 15th, 2009Marc Prensky in July blogged about verbs versus nouns (http://www.marcprensky.com/blog/archives/2009_07.html) when talking about lasting skills versus technology. From my doctoral work in the studying of Activity Theory, I came to the understanding that technologies are just tools for a subject uses to work towards a goal. In activity theory language, these are called mediating artifacts. They are a means to an end and not an end in itself. In Prensky’s language, he calls the technology the “nouns”. “Nouns” change all the time. We know that the technologies change every six months or so. But, “verbs” or the skills such as “doing presentations” do not change as often. The tools, or the nouns, change but the actual skill does not. So, when we are developing programs we need to think about the “verbs” or skills that we need to be teaching the next generation of technologists versus just focusing on the tools. Prensky’s post was a good explanation of a topic which is interest of mine. I will be honest that I was focused too much on the “nouns” in the past but now I look at this a little differently now. The challenge we have as educators is that students look at the “nouns” when they are looking into programs. They care about whether or not we are up to date in our technologies when we know that the skills are more important because those will be portable and last when the technologies change before our eyes. Students need to realize that the “nouns” will change more than a few times while they are in school and so they need to stay up to date on the changes but master the skills that use those technologies mediating to accomplish the goal. So, technologies are a means to an end. The skills are the end in themselves. The skills use the technologies to get things done and yes students need to make sure they can use the tools and stay current with them.

Updated: Learning through Experience
August 14th, 2009

How to teach creativity and innovation to learners?
November 23rd, 2008This is much different from learning as we know it in a traditional classroom. It is all about learning by experience. I am convinced that the only way to prepare learners for the next generation of jobs is through practice and real world experiences. The traditional way we would look at this would be to design a class in creativity and innovation and put slides together on what it is and test learners on the concept of creativity and innovation. I know this is a simplistic view of how this is done but it will help get my point across. Learners would never acquire the creativity and innovation skill doing this. We need to look at this in a completely different way. We need to ask ourselves what kinds of experiences do we need to design to allow learners to be able to practice creativity and innovation skills?
Of course, I believe that we need to do this in a context. Since I am a technologist and a runner, I will stick with what I know when I describe this.
Systems Inquiry Overview
September 5th, 2008Defining Communication and Collaboration
September 4th, 2008
Community and Culture
September 3rd, 2008A community is a group of people who share a concern, dialogue, work, and learn together. A special kind of community that I will blog about is a Community of Practice. We all belong to communities of practice and we all have our own special identities in each of these community. Identity is an important concept in a community. From newbies to old timers, each member of a community lend their expertise. A practice is always social in nature and it is a domain of expertise. Communities have histories, artifacts, and activities that allow members to participate. Identity, activities, and practice are the key terms in the community language.
The last term of importance is culture. Communities develop a culture over time. A culture has customs, tools, values, beliefs, practices, and behaviors. Members must conform to the culture to fit in. Member either buy into the culture or they do not participate in it.
In Innovation, communities and cultures are important concepts for you to master. You can not bring an idea from conception to adoption without understanding the community and culture that you are trying to introduce the innovation into. You must understand these concepts to figure out how to get members to adopt an innovation. Some innovations can cause a community to transform. Healthy communities do transform themselves over time.

Defining Curiosity
September 2nd, 2008* to be inquisitive
The ability to ask questions and use Socratic questioning in an area of interest.
* to explore
The ability and eagerness to explore a topic in detail. This includes researching and playing with ideas/possibilities.
* to investigate
As part of exploration, you need to investigate. You almost need to be an investigative reporter trying to get the details you need in the area of interest.
* to learn
You need to eager to learn more about an area of interest and get into that area in depth. You must go beyond the surface understanding of a topic. You must do a deep dive and get into depth. You must learn as much as you can.
* to experiment
You need to be willing to experiment with new possibilities and ideas to see they are of value or not. If the experiment is successful, then you move the idea forward. If not, you need to be wiling to let it go.

