About

Name: Keith
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Bio: Dr Keith A. Morneau is the Faculty Chair of Information Technology of Capella University. He is a passionate educator, scholar, and consultant with a special interest in workforce issues, emerging traditional and mobile technologies, and formal and informal learning methods in computing professions. An innovative educational technology and technology educator and professional with bachelors, masters, and doctoral degrees in Computer Engineering from Florida Institute of Technology, Electrical Engineering from George Mason University, and Educational Technology from Pepperdine University. Dr. Morneau worked as a systems engineer, senior programmer/analyst , consultant, and professor. He has won numerous educational awards such as Citizen of the Week, Howard Able Distinguished Faculty Award, a Capella Moment Award, and a Capella Red Carpet Award. In 1999 and 2000, he published two books in software and web development. In 2002, he also helped the Commonwealth of Virginia win several NSF grants investigating the soft skills needed to be successful in the marketplace. He has published several articles on technological workforce development issues and one on the need for architecture in Information Technology education. Starting in 2006, he helped transform Capella’s Bachelor’s IT program from one just focused on skills to one that balances architecture, design, implementation, and tools. He continues to work on NSF projects around the country. He was on the grant team that won an NSF Regional Grant in Cybersecurity Education which is called CyberWATCH. In 2009, he became an ABET Program Evalator for IT. Since 2002, he has worked with the Problem-Based Case Learning project as a consultant. He sits on the NSF visiting committee for Scenario-Based Learning. He also writes educational applications for small companies. Dr. Morneau investigates and implements emerging traditional and mobile technologies, Second Life, virtual labs, fully immersive technological environments for IT education, problem-based case learning, and scenario-based learning in computing education.